Half the time is spent standing around or running somewhere, and the rest is mindless button-mashing. I can't do it with my partner, because he got his drops and has moved on. Ffxiv isles of umbra access upgrade#Īnd this is just the first step on a long upgrade road, meaning that people feel pressured to do it now, and I want something to start sinking my mythology into rather than just throwing it away. With content this boring I don't really feel excited when I finally get a crystal, just relieved that I can finally stop doing those particular FATEs and move on to some different ones. Sure, make it time-consuming, but the RNG nature on top is just too much for me. I want to echo this as I was saying the same thing to my FC members this weekend. I don't like anything with a super low drop rate that dynamic. ![]() It would have been better if you got a slow increase to the drop rate of 0.1% for every Fate you complete, at least then people wouldn't have to spend 13 hours in North Shroud. This whole thing is just a way to pad the numbers on the Fate system and force people to use the mechanic. It also gives them some padding room for 2.25 in a couple months. I have no problem with a quest thats ment to be completed in a long period of time but low rng rates are not the solution. I did the fate grind all weekend and finished my weapon to Atma stage but I don't plan on creating another for quite some time and if I do I will be farming the Atmas slowly or when they change the drop rate (probably in 2.25). The Fate system is an interesting mechanic and I think its a good one but there's so much Fate fatigue that people actively avoid the fate system now because it left such a bad taste in everyones mouth. The book stage of the quest line is perfect and exactly what I want out of a quest, multiple things to do at your own pace where you won't get bored of a single mechanic and you can actually see the end of the tunnel. ![]() It doesn't matter if SE did not intend something. Intention has little importance in the face of how the players will actually interact with a particular mechanic. I don't particularly care about grinding atma either (I'm not even close to needing to) because I stop doing something in the game when I get bored of it. But there are people who will want to get an improved weapon faster (or "faster" in this case) and will devote all their time to this endeavour. ![]() This isn't any different than those people running dungeons to get their tomes most efficiently. It's just way more frustrating and pointless.
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