Color IDs require precise numbers, so hard/crisp edges are necessary. You'll need to do this for all color areas in your custom sprite.Īlso remember to turn off feathering and antialiasing and any other source of blur. The main hat part must have R=2 G and B can be any number. So in your Color IDs layer, the main hat part should be colored something like (2,0,0) or (2,255,255) or (2,155,89) or (2,33,44). In your custom sprite, you have to match these color areas via the red channel. In this example, the main hat part has a color ID of 2. When you click an area on a sprite, the sidebar will show you the corresponding color ID (the circled number on the left). You need to use the Palette Editor as a reference. However, a Color IDs layer is still necessary. You're allowed to submit Highlights and Shadows instead of a single Base Colors layer, although my create_sprite.py script will process that differently. See my replies below for example submissions. So I guess it's not important to stay consistent with them in your submissions. For existing characters, you can reference the Palette Editor (click on a sprite and you'll see the corresponding color ID as a circled number in the sidebar).ĥ.2.0 update: Apparently, official color IDs can change. Step 4 requires a bit of coordination since all sprites of a single character would need matching color areas and matching color IDs. Here are some sample PSD files of sprites I've converted: Google Drive Folder
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